The Guild of Guardian's

Isabelle Merchant (Daughter)

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Isabelle Merchant (Daughter)

Post by Isabelle_Merchant on Sun Oct 25, 2009 12:26 am

Name: Isabelle Merchant
Nickname(s): Izzy, Isa, Belle
Age: 15
Gender: Female
Ethnicity: White.
Magic: Merchant. Inherited powers. Most being manipulation
Skills/Jobs: She can understand people very well, and quickly.

Appearance:
Eye colour(s): Emerald Green.
Hair colour: Dark Brown.
Height: 5'3
Build: Average sized. Slim, but not too skinny.
Scars, piercings, tattoos or wounds: The scar on her forehead being her birthmark thing. She also has a tatoo on her lower back that is a trinity knot, with a heart in the middle. On each side of the main design ar those lines you always see on "tramp-stamps". Her other tatoo start on the right side of her stomach, and goes down just below her hip. It's simply a series of different sized stars.

Picture(s):

Personality: Isabelle is outgoing and fun to be around. She can always be seen smiling, or laughing about something. If she is upset, it's normally something rather large. She's a people person, as long as you dont act stupid and immature. if you stay on her good side, you wont have problems, but once you get on her bad side, she'll hold a grudge until the day you die. She stands up for what she believe in, and wont back down for anything or anyone.

History/Bio/Background: Isabelle was born to Elizabeth and Max Merchant. She lived a semi- normal life with them. Her parents were always being called on missions in other countries, and for a while, her and her brother would go with. Isabelle eventually got tired of always leaving, so she started staying home. Max and Elizabeth left on their most reason mission with their son, and left Isabelle at the academy. Isabelle hadn't known anyone there. While the rest of the students had been there for years, this was her first year. Elizabeth preferred to teach Isa herself, rather than others. She felt she knew more about her family powers than anyone else, so she always said that she could teach it better. That's pretty much up to date...

Elemental Magical Ability ( Maximum of 5)
Name: Earth bending
Element: Umm... Earth?
What is Does: Allows Isabelle to manipulate the Earth to her advantage.
Chanted or Spoken: Nothing. The only thing her elemental powers take is concentraion.

Name: Water bending
Element: Water
What it does: Allows Isabelle to manipulate water.

Your 3 natural powers:
1. Mind Control
2. Energy Sourcing
3. Telekinisis(sp?!)

These three powers are what you will start off on the site. You can then join The Guild to improve your skills or learn knew ones. The more you get depends on your behavior on the site, your contribution to posting and decisions and to make the forum a better place and on the quality of your posting. Everyone at The Guild has to learn:
- Mathmatics.
- English.
- Science.
- Spells [Beginners/Advanced/Exceeded depending on year.]


The Skills Available to learn at The Guild for the second years [Age 11-16] are:
- Advanced Magical Combat.
- Advanced Spells.
- French/German/Greek
- Potions Class.
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Isabelle_Merchant

Posts : 49
Join date : 2009-10-24
Age : 23
Location : U.S.A

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Re: Isabelle Merchant (Daughter)

Post by Kilbren Sharpe on Sun Oct 25, 2009 12:36 am

Accepted..
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Kilbren Sharpe
Admin

Posts : 112
Join date : 2009-10-22
Age : 29
Location : At my Pc..oh and behind you!

http://guildguardians.forumotion.com

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Re: Isabelle Merchant (Daughter)

Post by Lanstrlen on Sun Oct 25, 2009 1:07 am

Approved.
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Lanstrlen

Posts : 72
Join date : 2009-10-24

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Re: Isabelle Merchant (Daughter)

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